I recently completed a five-week MOOC offered by Coursera, called Advanced Instructional Strategies in the Virtual Classroom. Successful completion of this course, three other courses, and a capstone result in a Virtual Teacher credential, which is my goal.
As is the case with the other courses in the stream, this short course required only one assessed assignment. In keeping with a #PBL fundamental, we students had voice-and-choice, with three assignment options. One choice was to create a short welcome or instructional video, with an embedded interactive element.
I took the plunge… Due to the intriguing work/play I conducted in the Connected Learning MOOC (#CLMOOC) last summer, I have a heightened interest in understanding how media tools can be used to enhance engagement and learning in students.
In this course’s assignment description, a suggested list of media tools included “Zaption, ThingLink Video, Camtasia, YouTube Editor, Mozilla Popcorn,” although we were at liberty to use any tool that got the job done. I had encountered work done using Zaption during the CLMOOC, so charged ahead with that one.
Along my journey, I encountered many obstacles, and was thankful I had begun work on the project early! I ultimately prevailed, although my end result lacks finesse. I have two major observations from this experience.
Firstly, free versions of products tend to be severely limited and limiting, contributing to the level of frustration I felt as I put the elements together. I understand the purpose of free versions – a risk-free way to try a product and see if it is a good fit for what one wants to do. However, once an organization goes through this analysis process, I think it makes good business sense to commit to the product(s) that best fit the needs of the organization. Otherwise, there is an abundance of time wasted on learning a new tool which only partially satisfies the creative drive. Which ultimately means the creative drive is not satisfied at all!
The other realization that hit home with me was “Where is the instruction manual?” I reflected on this periodically for several days. My first career was in software development/support/project management, from the mid-70’s to the mid-90’s. There was always an instruction manual. Today, however, there is rarely a traditional instruction manual. Technology tools come with FAQs and “?” functions that (generally) lead to a searchable database.
Perhaps as a result, I observe that most young people jump right into the middle of a new app with no prior knowledge or explanation. They simply start using it, and if they get stumped, they try alternative approaches. When all else fails, they invoke the help function. I posit that students often use this same methodology as they tackle new academic material.
In their 2009 work Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, Jenkins, Purushotma, Clinton, Weigel & Robison identify what they call new media literacies, among them “Play – The capacity to experiment with the surroundings as a form of problem solving,” “Simulation – The ability to interpret and construct dynamic models of real-world processes,” and “Appropriation – The ability to meaningfully sample and remix media content.”
When students jump into the middle of a new game or app, they immediately began experimenting, to figure out how it works. They use prior knowledge of other apps/games they have played, as well as real-world knowledge that may apply to this particular experience. In general, they are not at all intimidated by the fact that they have no guidance in their introduction to this new functionality, but expect that it will in some way have connections to something they already know.
Maybe we need to apply this reality to teaching! Instead of using a traditional instruct-drill-test process, why don’t we ask our students to solve an authentic problem or situation (another essential PBL element)? As they plunge in, they will encounter points where they do not have adequate knowledge or skills to continue further. As instructor facilitators, we can at that point provide the instruction needed (including the use of community experts and resources), in what I term a just-in-time model. Students will be receptive, because they recognize the need for learning, in order to be able to “level up.”
For the brave of heart, you will find my Zaption assignment here: http://zapt.io/tggknnx3.